Charles Sturt University
Charles Sturt University

Mark J.W. Lee

 Mark Lee

DipIT, DipBus, DipTrng&Assmt, DipeLrng, AdvDipIT, GradCertHRM, GradCertMgmt, GradCertProfPracMgmt, GradCerteLrng, GradCertInnovEd&Trng, GradCertLdrshpEd&Trng, GradCertVocEd&Trng, GradDipStratBus, GradDipAdult&VocEd, MInfoTech

Mark J.W. Lee is an adjunct senior lecturer with the School of Education at Charles Sturt University and an honorary senior research fellow with the School of Engineering and Information Technology at Federation University Australia. Previously, he worked in a variety of teaching, instructional design and managerial roles at various private higher education and vocational education and training (VET) institutions. He has published widely in the areas of educational technology, e-learning and innovation in tertiary teaching, with approximately 70 refereed papers, articles and chapters to his name. According to Google Scholar, he is within the top 25 most highly cited authors with expertise in 'online learning' or 'e-learning', within the top 40 most highly cited in 'educational technology', and within the top 10 in 'virtual worlds' or 'mobile learning' (as at March 2015).

Mark was the editor-in-chief of MERLOT's Journal of Online Learning and Teaching from 2012 to 2014. He continues to serve as editor-in-charge of special issues for the Journal of Computer Assisted Learning and as an associate editor of the IEEE Transactions on Education. In addition, he is a consulting editor for Educational Technology Research & Development and serves on the editorial boards of a number of several other leading international journals in his fields of expertise. He is a senior member of the Institute of Electrical and Electronics Engineers, Australian Computer Society and Association for Computing Machinery, and an associate fellow of the Australian Institute of Management.

In 2015, Mark is a visiting faculty member in the Entertainment Technology Center at Carnegie Mellon University in Pittsburgh, Pennsylvania (USA).

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  • Learning and cognition in, and instructional design for, 3D virtual and immersive environments/worlds
  • Mixed/blended reality technologies (e.g. augmented reality, next-generation telepresence systems) in the classroom and in student field work
  • Mobile, wearable and ubiquitous/pervasive computing for formal, informal and lifelong learning
  • Digital games and gamification in K–12 and higher education
  • Use of Web 2.0 technologies and social media (blogs, wikis, podcasting, social networking, YouTube, Twitter, etc) to promote authentic inquiry, reflection and collaborative knowledge construction
  • Academic/faculty development and teacher training (with a particular focus on teacher conceptions of / beliefs about learning, teaching and technology)
  • Digital scholarship and scholarly publishing in the 21st century (including alternatives to traditional journal rankings and measures of publication quality)
  • Curricular and pedagogical innovation in computer science, information technology and cognate disciplines (especially computer programming)
  • Organisational/workplace e-learning

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Service

  • Editor-in-Chief, MERLOT Journal of Online Learning and Teaching (JOLT), 2014
  • Editor-in-Chief, Impact: Journal of Applied Research in Workplace E-learning, 2009–2011
  • Special Issues Editor, Journal of Computer Assisted Learning, 2013–Current
  • Associate Editor, IEEE Transactions on Education (IEEE-ToE), 2011–Current
  • Associate Editor, International Journal of Gaming and Computer-Mediated Simulations (IJGCMS), 2011–2012
  • Consulting Editor, Educational Technology Research & Development (ETR&D), 2011–Current
  • Editorial Board Member, Journal of Computing in Higher Education (JCHE), 2015–Current
  • Editorial Board Member, Interactive Learning Environments (ILE), 2014–Current
  • Editorial Board Member, British Journal of Educational Technology (BJET), 2011–Current
  • Editorial Board Member, International Journal of Computer-Supported Collaborative Learning (ijCSCL), 2011–Current
  • Editorial Board Member, Research in Learning Technology (formerly ALT-J), 2010–Current
  • Editorial Board Member, The Internet and Higher Education, 2009–Current
  • Editorial Board Member, Education + Training, 2011–2013
  • Editorial Board Member, Journal of Research on Technology in Education (JRTE), 2011–2013
  • International Advisory Board Member, International Journal of Virtual and Personal Learning Environments (IJVPLE), 2013–Current
  • Peer reviewer for several other journals including: Computers & Education; Australasian Journal of Educational Technology; Educational Technology & Society; IEEE Transactions on Learning Technologies; Learning, Media and Technology; Journal of Educational Computing Research; International Journal of Virtual Reality
  • Proceedings Editor, Publications Chair, Volunteer Chair, Steering or Organising Committee Member, Program Committee Member, peer reviewer and sessional facilitator for numerous local, national and international conferences in the fields of education, information technology and computer science.

Memberships

  • Fellow, MirandaNet
  • Associate Fellow, Australian Institute of Management (AIM)
  • Life Senior Member, Association for Computing Machinery (ACM)
  • Senior Member, Institute of Electrical and Electronics Engineers (IEEE) (and member of both the IEEE Education Society and the IEEE Computer Society)
  • Senior Member, Australian Computer Society (ACS)
  • Member, Institution of Engineering and Technology (IET)
  • Member, Australian College of Educators (ACE)
  • Member, American Educational Research Association (AERA)
  • Member, Australasian Society for Computers in Learning in Tertiary Education (ascilite)
  • Member, Higher Education Research and Development Society of Australasia (HERDSA)
  • Member, Open and Distance Learning Association of Australia (ODLAA)
  • Member, Association for Educational Communications and Technology (AECT)
  • Member, International Society of the Learning Sciences (ISLS)
  • Member, European Distance Learning and E-learning Network (EDEN)
  • Member, Commercial Education Society of Australia (CESA)
  • Member, Immersive Learning Research Network (iLRN)

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Refereed Journal Articles

  • Bower, M., Kennedy, G. E., Dalgarno, B., Lee, M. J. W., & Kenney, J. (in press). Design and implementation factors in blended synchronous learning environments: Outcomes from a cross-case analysis. Computers & Education.
  • Bower, M., Kenney, J., Dalgarno, B., Lee, M. J. W., & Kennedy, G. E. (2014). Patterns and principles for blended synchronous learning: Engaging remote and face-to-face learners in rich-media real-time collaborative activities. Australasian Journal of Educational Technology, 30(1), 261–272.
  • Dalgarno, B., Lee, M. J. W., Carlson, L., Gregory, S., & Tynan, B. (2011). An Australian and New Zealand scoping study on the use of 3D immersive virtual worlds in higher education. Australasian Journal of Educational Technology, 27(1), 1–15.
  • McLoughlin, C., & Lee, M. J. W. (2010). Personalised and self-regulated learning in the Web 2.0 era: International exemplars of innovative pedagogy using social software. Australasian Journal of Educational Technology, 26(1), 28–43.
  • McLoughlin, C., & Lee, M. J. W. (2010). Developing an online community to promote engagement and professional learning for pre-service teachers using social software tools. Journal of Cases on Information Technology, 12(1), 17–30.
  • Dalgarno, B., & Lee, M. J. W. (2010). What are the learning affordances of 3-D virtual environments? British Journal of Educational Technology, 40(6), 10–32.
  • Tynan, B., & Lee, M. J. W. (2009). Tales of adventure and change: Academic staff members' future visions of higher education and their professional development needs. On the Horizon, 17(2), 98–108.
  • Lee, M. J. W. (2009). How can 3D virtual worlds be used to support collaborative learning? An analysis of cases from the literature. Journal of e-Learning and Knowledge Society, 5(1), 149–158.
  • Lee, M. J. W., Miller, C., & Newnham, L. (2009). Podcasting syndication services and university students: Why don't they subscribe? The Internet and Higher Education, 12(1), 53–59.
  • Lee, M. J. W., Miller, C., & Newnham, L. (2008). RSS and content syndication in higher education: Subscribing to a new model of teaching and learning. Educational Media International, 45(4), 311–322.
  • McLoughlin, C., & Lee, M. J. W. (2008). The 3 P's of pedagogy for the networked society: Personalization, participation, and productivity. International Journal of Teaching and Learning in Higher Education, 20(1), 10–27.
  • McLoughlin, C., & Lee, M. J. W. (2008). Future learning landscapes: Transforming pedagogy through social software. Innovate: Journal of Online Education, 4(5).
  • Lee, M. J. W., McLoughlin, C., & Chan, A. (2008). Talk the talk: Learner generated podcasts as catalysts for knowledge creation. British Journal of Educational Technology, 39(3), 501–521.
  • Lee, M. J. W., Pradhan, S., & Dalgarno, B. (2008). The effectiveness of screencasts and cognitive tools as scaffolding for novice object-oriented programmers. Journal of Information Technology Education, 7, 61–80.
  • Lee, M. J. W., & McLoughlin, C. (2007). Teaching and learning in the Web 2.0 era: Empowering students through learner-generated content. International Journal of Instructional Technology and Distance Learning, 4(10), 21–34.
  • Lee, M. J. W., & Chan, A. (2007). Pervasive, lifestyle-integrated mobile learning for distance learners: An analysis and unexpected results from a podcasting study. Open Learning: The Journal of Open and Distance Learning, 22(3), 201–218.
  • Chan, A., & Lee, M. J. W. (2007). We want to be teachers, not programmers: In pursuit of relevance and authenticity for initial teacher education students studying an information technology subject at an Australian University. Electronic Journal for the Integration of Technology in Education, 6, 79–97.
  • Lee, M. J. W., & Chan, A. (2007). Reducing the effects of isolation and promoting inclusivity for distance learners through podcasting. Turkish Online Journal of Distance Education, 8(1), 85–104.
  • McLoughlin, C., Lee, M. J. W., & Chan, A. (2006). Using student generated podcasts to foster reflection and metacognition. Australian Educational Computing, 21(2), 34–40.
  • Lee, M. J. W., & Chan, A. (2006). Exploring the potential of podcasting to deliver mobile ubiquitous learning in higher education. Journal of Computing in Higher Education, 18(1), 94–115.
  • Lee, M. J. W., Eustace, K., Fellows, G., Bytheway, A., & Irving, L. (2005). Rochester Castle MMORPG: Instructional gaming and collaborative learning at a Western Australian school. Australasian Journal of Educational Technology, 21(4), 446–469.

Books

  • Gregory, S., Lee, M. J. W., Dalgarno, B., & Tynan, B. (Eds.). (in press). Virtual worlds in online and distance education: Technology, usability, and design. Edmondton, Canada: Athabasca University Press.
  • Gregory, S., Lee, M. J. W., Dalgarno, B., & Tynan, B. (Eds.). (in press). Virtual worlds for online learning: Cases and applications. Hauppauge, NY: Nova Science Publishers.
  • Bower, M., Kennedy, G. E., Dalgarno, B., Lee, M. J. W., & Kenney, J. (2014). Blended synchronous learning: A handbook for educators. Sydney, Australia: Office for Learning and Teaching.
  • Lee, M. J. W., & McLoughlin, C. (Eds.). (2010). Web 2.0-based e-learning: Applying social informatics for tertiary teaching. Hershey, PA: Information Science Reference.

Edited Proceedings Volumes and Special Issues

  • Lee, M. J. W., Kirschner, P. A., & Kester, L. (Eds.). (forthcoming, 2015). Learning analytics in massively multiuser virtual environments and courses [Special issue]. Journal of Computer Assisted Learning, 30.
  • Lee, M. J. W. (Ed.). (2013). Proceedings of 2013 IEEE International Conference on Teaching, Assessment, and Learning for Engineering (TALE). Piscataway, NJ: Institute of Electrical and Electronics Engineers.
  • Lan, Y.-J., Lee, M. J. W., & Xie, T. (Eds.). (2013). Real education in virtual worlds [Special issue]. International Journal of Virtual and Personal Learning Environments, 4(2).
  • Lee, M. J. W., & Leong, H. V. (Eds.). (2012). Proceedings of 2012 IEEE International Conference on Teaching, Assessment, and Learning for Engineering (TALE). Piscataway, NJ: Institute of Elecitrical and Electronics Engineers.
  • Lee, M. J. W., Dalgarno, B., & Farley, H. (Eds.). (2012). Virtual worlds in tertiary education: An Australasian perspective [Special issue]. Australasian Journal of Educational Technology, 28(3).
  • Lee, M. J. W., & Senel, H. G. (Eds.). (2010). Web 2.0 and social software in distance education [Special issue]. Turkish Online Journal of Distance Education, 8(3).

Reports/Monographs

  • Bower, M., Kennedy, G. E., Dalgarno, B., Lee, M. J. W., & Kenney, J. (2014). Blended synchronous learning: Uniting on-campus and distributed learners through rich-media real-time collaboration tools [Final project report]. Sydney, Australia: Office for Learning and Teaching.
  • Dalgarno, B., Gregory, S., Carlson, L., Lee, M. J. W., & Tynan, B. (2012). A systematic review and environmental analysis of the use of 3D immersive virtual worlds in Australian and New Zealand higher education institutions [Final project report]. Armidale, Australia: DEHub.

Book Chapters

  • McLoughlin, C., & Lee, M. J. W. (2014). Beyond friending: Psychosocial engagement on Facebook and its implications for academic success. In M. Kent & T. Leaver (Eds.), An education in Facebook? Higher education and the world's largest social network (pp. 43–52). New York, NY: Routledge.
  • Lee, M. J. W., & McLoughlin, C. (2013). Using social software tools to facilitate peer e-mentoring and self-reflection among students on practicum. In S. P. Ferris & H. A. Wilder (Eds.), The plugged-in professor: Tips and techniques for teaching with social media (pp. 301–317). Cambridge, UK: Chandos.
  • Lee, M. J. W., Dalgarno, B., Gregory, S., Carlson, L., & Tynan, B. (2013). How are Australian and New Zealand higher educators using 3D immersive virtual worlds in their teaching? In J. Willems, B. Tynan, & R. James (Eds.), Outlooks and opportunities in blended and distance learning (pp. 169–188). Hershey, PA: Information Science Reference.
  • Lee, M. J. W., & Dalgarno, B. (2011). Scaffolding discovery learning in 3D virtual environments: Challenges and considerations for instructional design. In S. Hai-Jew (Ed.), Virtual immersive and 3D learning spaces: Emerging technologies and trends (pp. 138–169). Hershey, PA: Information Science Reference.
  • Miller, C., Lee, M. J. W., Rogers, L., Meredith, G., & Peck, B. (2011). Enhancing tertiary healthcare education through 3D MUVE-based simulations. In G. Vincenti & J. Braman (Eds.), Teaching through Multi-User Virtual Environments: Applying dynamic elements to the modern classroom (pp. 341–364). Hershey, PA: Information Science Reference.
  • Lee, M. J. W., McLoughlin, C., & Tynan, B. (2010). Podcasting in distance learning: True pedagogical innovation or just more of the same? In M. J. W. Lee & C. McLoughlin (Eds.), Web 2.0-based e-learning: Applying social informatics for tertiary teaching (pp. 228–246). Hershey, PA: Information Science Reference.
  • McLoughlin, C., & Lee, M. J. W. (2010). Pedagogy 2.0: Critical challenges and responses to social software in higher education. In M. J. W. Lee & C. McLoughlin (Eds.), Web 2.0-based e-learning: Applying social informatics for tertiary teaching (pp. 43–69). Hershey, PA: Information Science Reference.
  • Lee, M. J. W., & McLoughlin, C. (2010). Beyond distance and time constraints: Applying social networking tools and Web 2.0 approaches in distance education. In G. Veletsianos (Ed.), Emerging technologies in distance education (pp. 61–87). Edmonton, Canada: Athabasca University Press.
  • Lee, M. J. W., & McLoughlin, C. (2010). Applying Web 2.0 tools in hybrid learning designs. In F. L. Wang, J. Fong, & R. C. Kwan (Eds.), Handbook of research on hybrid learning models: Advanced tools, technologies, and applications (pp. 371–392). Hershey, PA: Information Science Reference.
  • Lee, M. J. W., & McLoughlin, C. (2010). Social software as tools for pedagogical transformation: Enabling personalization, creative production, and participatory learning. In N. Lambropoulos & M. Romero (Eds.), Educational social software for context-aware learning: Collaborative methods and human interaction (pp. 1–22). Hershey, PA: Information Science Reference.
  • Lee, M. J. W., & McLoughlin, C. (2010). Supporting peer-to-peer e-mentoring of novice teachers using social software. In G. A. Berg (Ed.), Cases on online tutoring, mentoring, and educational services: Practices and applications (pp. 84–97). Hershey, PA: Information Science Reference.
  • McLoughlin, C., & Lee, M. J. W. (2010). Educational podcasting: A taxonomy of pedagogical applications. In T. Dumova & R. Fiordo (Eds.), Handbook of research on social interaction technologies and collaboration software: Concepts and trends (pp. 194–208). Hershey, PA: Information Science Reference.
  • McLoughlin, C., & Lee, M. J. W. (2009). Pedagogical responses to social software in universities. In S. Hatzipanagos & S. Warburton (Eds.), Handbook of research on social software and developing community ontologies (pp. 269–284). Hershey, PA: Information Science Reference.
  • Lee, M. J. W. (2008). Mobile and pervasive technology in education and training: Potential and possibilities, problems and pitfalls. In V. Godara (Ed.), Risk assessment and management in pervasive computing: Operational, legal, ethical and financial perspectives (pp. 73–105). Hershey, PA: Information Science Reference.
  • Lee, M. J. W., & Tynan, B. (2008). Podcasts and distance learning. In G. Salmon & P. Edirisingha (Eds.), Podcasting for learning in universities (pp. 92–102). London, UK: McGraw-Hill.

View full publication list on the CSU Research Output database (CRO)

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