Optimal Digital Preservation for Digital Intangible Heritage.
In this proposed study, I recollected my memories and experiences from my published articles. I then conceptualized an effort required to achieve acceptable levels of digital preservation for the accessibility and sustainability of Digital Intangible Heritage (DIH) content through standardized metadata structure. I claim that the understanding and acquisition of DIH content, content agency, and a systematic workflow may help to conceptualize the documentation, sustainability, and preservation of DIH for the "optimal effort."
I received my bachelor's and master's degrees in industrial design from Ohio State University. My motion picture credits with Walt Disney and Square USA include Deep Rising, George of the Jungle, Flubber, Armageddon, and Final Fantasy. I've taught at Virginia Commonwealth and Northwestern Universities in Qatar, and I'm currently teaching at Habib University in Pakistan. Completing my Ph.D. at Charles Stuart University is an essential part of my lifelong research curiosities. A scholarship together with the brilliant and incredibly supportive supervisors drew me towards CSU. My interactive experimentations can be seen here at my TED talk: https://vimeo.com/88441859.
Member, Quadro Advisory Panel, Quadro Technology Advisory Council AUGI,
Autodesk User Group International
ACM SIGGRAPH, Association for Computing Machinery, Special Interest Group in Computer Graphics.
PUBLISHED RESEARCH ARTICLES:
Khan, M. (2015). Transmitting Al Ardha: Traditional Arab Sword Dance. International Journal of Heritage in the Digital Era, 4(1), 71-85.
Khan, M. (2015). Archive to repertoire: Motion capture & motion sensing data for digital intangible heritage (DIH). In 2015 Digital Heritage (Vol. 2, pp. 197-198). IEEE.
Khan, M. (2015). A radicalized phenomenological transformation of Greek/Unani humoral theory into a virtual reality based game engine. In 2015 Digital Heritage (Vol. 1, pp. 397-400). IEEE.
Khan, M. (2014, March). MUSE: Understanding traditional dances. In 2014 IEEE Virtual Reality (VR) (pp. 173-174). IEEE.
Khan, M., & De Byl, P. (2012, September). Creating tangible cultural learning opportunities for indigenous dance with motion detecting technologies. In 2012 IEEE International Games Innovation Conference (pp. 1-3). IEEE.
De Byl, P., Birt, J., & Khan, M. (2012). Glide: Towards an intelligent kinesthetic learning space for teaching dance. In Middle Eastern Simulation and Modelling Conference (pp. 81-82). EUROSIS.
Khan, M., & De Byl, P. (2011). Preserving our Past with Toys of the Future. In Ascilite.
Khan, M. (2008, August). Exploration of cultural paradigm: a web-based methodology. In Proceedings of the IASTED International Conference on Internet and Multimedia Systems and Applications (pp. 117-121). ACTA Press.
Mokhtar, A., & Khan, M. (2004, June). Education: oriented visualization model for buildings cross ventilation. In GRAPHITE (pp. 71-73).
Khan, M. (2002, December). Teaching methodology for 3D animation. In International Conference on Computers in Education, 2002. Proceedings. (pp. 1356-1360). IEEE.
Khan, M. (2002, July). Bringing production work flow to a classroom teaching. In Proceedings Sixth International Conference on Information Visualisation (pp. 522-526). IEEE.
CONFERENCE PRESENTATIONS / INVITED TALK
Khan, M. (2019, August), Transdisciplinary Designerly Attitude. National Design Conference. Retrieved from https://www.nd2c.com/
Khan, M. (2018, May). Muqeem Khan. TEDX NED. Retrieved from https://www.neduet.edu.pk/annualreport/2018/annual_report.pdf
Khan, M. (2015, March). Transmitting Al Ardha: Traditional Arab Sword Dance. in the proceedings of the 3rd annual Pan-Arabic Simulation and AI in Computer Games Conference (GAMEON-ARABIA), Manama, Bahrain.
Khan, M. (2012, December). GLIDE: Towards an Intelligent Kinesthetic Learning Space for Teaching Dance. oral presentation and in the proceedings of the 3rd annual Pan-Arabic Simulation and AI in Computer Games Conference (GAMEON-ARABIA), Muscat, Oman.
Khan, M. (2012, November). Technology Embedded Imagination for Arab Women. virtual presentation in the proceedings of the Arab-US Association of Communication Educators (AUSACE). Atlanta, USA.
Khan, M. (2012, October). Technology Intervention for the Preservation of Intangible Cultural Heritage with Motion detecting Technologies. Qatar Foundation Annual Research Forum and Arab Expatriate Scientists Network 2012. Doha, Qatar.
Khan, M. (2012, September). Creating Learning Opportunities for Indigenous Dance with Motion Detecting Technologies. oral presentation and in the proceedings of the International Game Innovation Conference (IGIC), September, Rochester, USA.
Khan, M. (2012, April), Playful Technology to Keep Cultural Heritage Alive. TED@Doha Summit. Retrieved from https://vimeo.com/88441859
Khan, M. (2012), “Technology Embedded Imagination for Arab Women, ” virtual presentation and in the proceedings of the Arab-US Association of Communication Educators (AUSACE), Nov, Atlanta, USA.
Khan, M. (2011, August). Final Fantasy: Weaknesses and Challenges. Queensland, Australia, August, 2011.
Khan, M. (2011, February). Thinking with Virtualization. Pecha Kucha Night Doha Vol. 2, Doha, Qatar.
Khan, M. (2009, February). Integration Through Invisible Instructions: Pedagogy and Technology for Interior and Graphic Design Students. virtual presentation and in the proceedings of the 3rd International Conference on Design Principles and Practices. Berlin, Germany.
Khan, M. (2008, March). Exploration of Cultural Paradigm: A Web-Based Methodology. oral presentation and in the proceedings of the IASTED International Conference on Internet and Multimedia Systems and Application. Innsbruck, Austria.
Khan, M. (2008, January).“A Robust Approach to Visualize Image Mutation for Artists and Designers,” in the proceedings of the 6th Hawaii International Conference on Education. Honolulu, Hawaii, USA.
Khan, M. (2008, July). Animation for Communication. Department of Visual Arts, Karachi University, Karachi, Pakistan.
Khan, M. (2008, April). “Final Fantasy” what were the weaknesses of the greatest digital fantasy?” The 6th Learning and technology Symposium. Jeddah, Kingdom of Saudi Arabia.
Khan, M. (2008), “ Fostering Intellectual Transactions: A Pedagogical Approach in Delivering Technology Based Instructions for Qatari Women, ” oral presentation and in the proceedings of the 6th Learning and Technology Symposium, April, Jeddah, Kingdom of Saudi Arabia.
Khan, M. (2007, September). Conceptual Design in Motion Pictures. Virginia Commonwealth University, Richmond, Virginia.
Khan, M. (2007, November). Pragmatised Emotions: The Art of The Future Designers. oral presentation and in the proceedings of View Conference. Turin, Italy.
Khan, M. (2006, May). Design Thinking and Process for The Three Dimensional Transfer of Knowledge. Symposiodesign, The Department of Fine Arts, Applied Science University. Jordan, Amman.
Khan, M. (2006, October). Flashbacks From Final Fantasy. oral presentation and in the proceedings of Virtuality Conference. Turin, Italy.
Khan, M. & Rab S. (2005, September). Tools for Visualizing Designed Interventions in an Urban Context: Information Graphics & Motion Graphics. in the proceedings of the Summit on Digital Tools for the Humanities. Virginia, USA
Khan, M. (2003, May). Teaching And Learning Computer Graphics And Its Application In Entertainment Industry. oral presentation and in the proceedings of Middle East Symposium on Simulation and Modelling, January, UAE.
Khan, M. (2002, December). Teaching Methodology for 3D Animation. oral presentation and in the proceedings of Int. Conference on Computers in Education (ICCE). Auckland, New Zealand.
Khan, M. (2002, July).“Bringing Production Work Flow into Classroom Teaching. oral presentation and in the proceedings of the Sixth International Conference for Information and Visualization published by IEEE Computer Society at ISCIS XVII. London, England.