Charles Sturt University
Charles Sturt University

Dr David Cameron

Dr David Cameron

BA Comm (Journalism), MA (Hon), Grad Cert, PhD

David Cameron is a Senior Lecturer in Communication. He currently teaches on-campus and online subjects in media production and journalism.

David’s professional background includes broadcast and online media production. He has worked as a program and production coordinator in the community radio sector and contributed to award-winning sports coverage, spoken word content, and overall station programming. As senior newsroom editor he helped establish National Radio News in 1997, a service that is still providing news coverage to Australia’s community radio stations.

David’s research and publication record spans a number of communication fields. He has explored the impact of new technologies on communication practice and education. His PhD examined shared conventions between educational drama and game-based learning. David’s recent research and publication has examined ways in which live performance and media arts interact with digital cultures to create new forms of multimodal and transmedia storytelling.

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David currently teaches undergraduate students from all Communication degrees in the core subjects COM127 Introduction to Media Production and COM112 Digital Media.

David also teaches postgraduate subjects in journalism, and is supervising Masters students’ research projects.

David has an extensive background in development and innovation in university teaching. He was a Deputy Director in the University of Newcastle’s Centre for Teaching and Learning, and a Director in CSU’s Division of Learning and Teaching. In these roles he led teams responsible for designing and delivering high quality learning resources and experiences for students.

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David’s research explores the impact of digital networked technology across a number of fields within the communication discipline. He is interested in connecting theoretical and practical understandings of the ways in which technology acts as a transformative agent in these fields, working in innovative and interdisciplinary methodologies drawn from communication studies, drama, education, digital ethnography, and game studies.

David's general research themes include:

  • Hybrid / intermedial spaces for live & mediated performance
  • Emergent cultural practices in online, social, and mobile media forms
  • Play and creativity
  • Digital storytelling
  • Learning technologies and new media
  • Digital humanities and methodological innovation

David has participated in and led funded research projects, including:

  • Co-Investigator, University of Newcastle Higher Education Participation Program research project (2016). Faculty of Business and Law research into retention and success for first-in-family and low socio-economic status students through blended learning.
  • Chief Investigator, Australian Office of Learning and Teaching extension grant (2015). Applied research to implement and evaluate a staff development program at the University of Newcastle based on innovative use of online technology.
  • Visiting Fellow, London Knowledge Lab, University College London (2014). Funded by University of Newcastle.
  • Chief Investigator, Australian Research Council Linkage Project (2007 - 2011). Joint project between CSU and the Australian Defence Simulation Office explored digital game-based and online role-based simulation tools for use in crisis management simulations and training by Australian Defence Force public affairs personnel.

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David is a member of:

  • Association of Internet Researchers (AoIR)
  • Australasian Council on Open, Distance and e-Learning (ACODE)
  • Australasian Society for Computers in Learning in Tertiary Education (ASCILITE)
  • Australian & New Zealand Communication Association (ANZCA)
  • Higher Education Research and Development Society of Australasia (HERDSA)
  • Journalism Education and Research Association of Australia (JERAA)
  • Media & Entertainment Arts Alliance (MEAA)

David is a qualified LEGO Serious Play facilitator.

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Books & book chapters

  • Anderson, M. & Cameron, D. (2017). Playing Beowulf: Play-based approaches to the telling of an old story in new and old ways with young people. In P. O’Connor & C. Rozas Gomez (Eds.), Playing with possibilities. Newcastle Upon Tyne, UK: Cambridge Scholars Publishing.
  • Cameron, D., Anderson, M., & Wotzko, R. (2017). Drama and digital arts cultures. London: Bloomsbury. Anderson, M., Cameron, D., & Sutton, P. (Eds.). (2015). Innovation, technology and converging practices in drama education and applied theatre. London: Routledge.
  • Cameron, D. & Wotzko, R. (2015). Hold the phone: Drama education and mobile technology. In M. Anderson & C. Roche (Eds.), The state of the art: Teaching drama in the 21st century. Sydney: Sydney University Press.
  • Cameron, D. (2014). Mobile journalism: A snapshot of ongoing research and practice. In A. Charles (Ed.), The end of journalism version 2.0: Industry, technology and politics. London: Peter Lang.
  • Carroll, J. & Cameron, D. (2014). Social media networks and the ‘unthinkable present’: a users’ perspective. In R. Stocker & T. Bossomaier (Eds.), Networks in Society: Links and Language. Singapore: Pan Stanford.
  • Anderson, M. & Cameron, D. (2013). Learning with drama and technology. In M. Anderson & J. Dunn (Eds.), How Drama Activates Learning: Contemporary Research and Practice. London: Continuum.
  • Cameron, D. (2011). Mobile journalism: A snapshot of current research and practice. In A. Charles & G. Stewart (Eds.), The end of journalism: News in the twenty-first century. London: Peter Lang.
  • Cameron, D., & Carroll, J. (2011). Encoding liveness: Performance and real-time rendering. In H. Lowood & M. Nitsche (Eds.), The machinima reader (pp. 127-142). Cambridge, MA: MIT press.
  • Cameron, D., Finlayson, A., & Wotzko, R. (2011). Visualising social computing output: Mapping student blogs and tweets. In B. White, I. King & P. Tsang (Eds.), Social media tools and platforms in learning environments (pp. 337-352). Heidelberg: Springer.
  • Cameron, D. (2009). Mashup: Digital media and drama conventions. In M. Anderson, J. Carroll & D. Cameron (Eds.), Drama education with digital technology (pp. 52 - 66). London: Continuum.
  • Anderson, M., Carroll, J., & Cameron, D. (Eds.). (2009). Drama education with digital technology. London: Continuum.
  • Cameron, D., & Anderson, M. (2009). Potential to reality: drama, technology and education. In M. Anderson, J. Carroll & D. Cameron (Eds.), Drama education with digital technology (pp. 6 - 19). London: Continuum.
  • Cameron, D., & Carroll, J. (2009). Lessons from applied drama: Conventions to help serious games developers. In O. Petrovic & A. Brand (Eds.), Serious games on the move. Vienna: Springer.
  • Carroll, J., Anderson, M., & Cameron, D. (2006). Real players? drama, technology and education. Stoke-On- Trent: Trentham.

Journal articles

  • Anderson, M., Cameron, D. & Sutton, P. (2012). Participation and creation in these brave new worlds: Technology and innovation as part of the landscape. Research in Drama Education: The Journal of Applied Theatre and Performance, 17(4), 469 – 476.
  • Carroll, J., & Cameron, D. (2009). Drama, digital pre-text, and social media. Research in Drama Education: The Journal of Applied Theatre and Performance, 14(2), 295 - 312.
  • Arciuli, J., Carroll, J., & Cameron, D. (2008). The use of applied drama in crisis management: An empirical psychological study. Australian Journal of Emergency Management, 23(3), 3 - 8.
  • Carroll, J., & Cameron, D. (2005). Playing the game: Role distance and digital performance. Applied Theatre Researcher, 6.
  • Cameron, D., & Carroll, J. (2004). The story so far... The researcher as a player in games analysis. Media International Australia, 110, 62 - 72.
  • Cameron, D. (2001). Playing serious games in journalism classes. Asia Pacific Media Educator, 11, 141 - 149. Conference proceedings (peer-reviewed & published)
  • Cameron, D. & Miles, C. (2015). The New Space Challenge: A game-based professional development program for staff teaching in new generation learning spaces. In S. Carliner, C. Fulford & N. Ostashewski (Eds.), Proceedings of EdMedia: World Conference on Educational Media and Technology 2015, Montreal, Canada.
  • Miles, C. & Cameron, D. (2015). Mandating Lecture Capture at an Australian University Based on a National Student Survey. In S. Carliner, C. Fulford & N. Ostashewski (Eds.), Proceedings of EdMedia: World Conference on Educational Media and Technology 2015, Montreal, Canada.
  • Cameron, D. & Miles, C. (2013). Lecture Capture in the Flipped Classroom: Addressing the Oxymoron. In T. Bastiaens & G. Marks (Eds.), Proceedings of E-Learn: World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2013, Las Vegas, USA.
  • Bossomaier, T., Carroll, J., Cameron, D. & Tulip, J. (2011). Crisis communication scenario development and game realisation. Proceedings of 23rd EMSS: Simulation in industry, Institute of Electrical and Electronics Engineers.
  • Cameron, D., Carroll, J., & Wotzko, R. (2011). Epistemic games and applied drama: Converging conventions for serious play. Paper presented at the Digital Games Research Association, Hilversum, Netherlands.
  • Alexander, D., Cameron, D., Carroll, J., & Simmons, P. (2010). Future-proofing a strategic communication team for a major Australian government entity. Paper presented at the 17th International Public Relations Research Symposium, BledCom, Bled, Slovenia.
  • Bossomaier, T., Tulip, J., Carroll, J., & Cameron, D. (2010). SCCRASL and CADGE: Crisis representation and simulation in serious games. Paper presented at the International Workshop on Applied Modeling & Simulation, Rio de Janeiro, Brazil.
  • Cameron, D., & Carroll, J. (2009). Lessons from applied drama: Conventions to help serious games developers. Paper presented at the Serious Games On the Move conference, Cambridge, UK.
  • Cameron, D., & Carroll, J. (2009). Encoding liveness: Performance and real-time rendering in machinima. Paper presented at the Digital Games Research Association (DiGRA) conference, London, UK.
  • Finlayson, A., Cameron, D., & Hardy, M. (2009). Journalism education as a perpetual beta test: Notes on the design and delivery of tertiary 'social media' subjects. Paper presented at the Journalism Education Association of Australia conference, Perth.
  • Cameron, D., & Van Heekeren, B. (2008). Hello, and welcome to the show: Applying radio's 'explaining voice' to educational podcasting. Paper presented at the ASCILITE conference, Melbourne.
  • Cameron, D. (2008). Mobile journalism: A snapshot of research and practice. Paper presented at the End of Journalism, Luton, UK.
  • Carroll, J., & Cameron, D. (2007). Epistemic video games and mantle of the expert: A communities of practice approach. Paper presented at the IDEA congress. Hong Kong, China.
  • Cameron, D. (2007). Mobile media and the journalism curriculum. Paper presented at the Mobile Media 2007 conference, Sydney.
  • Cameron, D. (2006, December, 2006). The rocket in your pocket: How mobile phones became The Media by stealth. Paper presented at the 2nd annual JEA/JEANZ conference, Auckland, New Zealand.
  • Boland, G., & Cameron, D. (2005, November, 2005). Newspaper Theatre: Applying performance-based learning to journalism education. Paper presented at the Journalism Education Association conference, Surfers Paradise.
  • Carroll, J., & Cameron, D. (2005). Machinima: Digital performance and emergent authorship. Paper presented at the Digital Games Research Association (DiGRA) conference, Vancouver, Canada.
  • Cameron, D. (2005). The Net Generation goes to university? Paper presented at the Journalism Education Association conference, Surfers Paradise.
  • Cameron, D. (2003). Small Screen, big picture: Students explore TV journalism with streaming media. Paper presented at the Apple University Consortium conference, Adelaide.
  • Carroll, J., & Cameron, D. (2003). To the Spice Islands: Interactive process drama. Paper presented at the Digital Arts & Culture conference, Melbourne.

Presentations, workshops and consultations

  • Towards a playable archive: transforming the literary canon through games and drama. (2016). Presentation at Australian and New Zealand Communication Association annual conference, Newcastle, Australia.
  • Beowulf in Sydney: Puppets, games and machinima. (2015). Presentation at Ludic Literature and Literary Games conference, London, UK.
  • Hold the phone: Tuning into mobile technology in higher education. (2015). Interactive workshop at the Society for Teaching and Learning in Higher Education annual conference, Vancouver, Canada.
  • Return to the Spice Islands: Postcards from a 10-year voyage with drama and technology. (2012). Presentation at the International Drama in Education Research Institute, Limerick, Ireland.
  • Beyond status updates: Challenging students' perceptions of social media expertise. (2011). Presentation at the Media Education Summit, London, UK.
  • Anything, anytime, anywhere: Drama education and the hype cycle of technology. (2010). Invited presentation at the Critical Studies in Drama in Education International Symposium, Auckland, New Zealand.
  • Learning to respond: a crisis management simulation. (2009). Presentation at the Association for Learning Technology conference, Manchester, UK.
  • Conveying the authentic voice: Transforming the podcast experience using radio’s ‘explaining voice’. (2009). Workshop facilitated at the CSUED conference, Albury, Australia.
  • Mobile media and journalism practice (2009). Guest lecture at Auckland University of Technology, Auckland, New Zealand.
  • Applied drama and crisis communication (2009). Invited presentation of research findings, Genova, Italy.
  • Dialogue about blended learning (2009). Invited panel at the CSUED conference, Albury, Australia.
  • Social media communication strategy. (2009). Workshop facilitation at the 'Vox Publica' workshop on government communication, Canberra, Australia.
  • Social media communication strategy. (2009). Consultation with the Office of the Privacy Commissioner.
  • Digital despatches: What's hot in videogame and online media research for drama educators? (2009). Presentation at the International Drama in Education Research Institute, Sydney, Australia.
  • The speed of bytes: can institutions really ever engage with social media? (2008). Invited presentation at the New Directions in Government Communication Seminar, Canberra, Australia.
  • Handheld media in the classroom: Transforming practice through drama. (2008). Presentation at the Handheld Learning conference, London, UK.
  • Social media communication strategy. (2007). Consultation with the Strategic Communication & Marketing Team, Australian Taxation Office.
  • Social media communication strategy. (2007). Consultation with the Corporate & Public Affairs teams, AMP Ltd.
  • Loser-generated content? A social media microhistory of car race fans. (2007). Presentation at the Australian Media Traditions conference, Bathurst, Australia.
  • Journalism students’ attitudes towards Wikinews as a training resource. (2006). Presentation at the Australian & New Zealand Communication Association conference, Melbourne, Australia.
  • The 'digital generation' and news. (2005). Invited presentation at the Future Ink – the Regional Media Futures Conference, Bathurst, Australia.
  • Interactive process drama. (2004). Presentation at the Digital Generations conference, London, UK.
  • Sky News Active: Notes from a digital TV newsroom. (2004). Presentation at the Journalism Education Association conference, Suva, Fiji.
  • Giving games a day job. (2002). Presentation at the Australian & New Zealand Communication Association, Gold Coast.

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